Machine Mangrove Village
The prologue: an amphibious village of camouflaging posthuman beings, drawn from South Florida and Colombian coastlines. Sync energy from machine mangroves into a teleporter.

A hand-painted, ecological stealth-exploration game. Camouflage through neo-primordial landscapes and solve environmental puzzles to reshape a cyclical cataclysm.
Slow down and observe. Camouflage into hand-painted patterns and move by adapting to each terrain: swimming, gliding, and crawling. Modulate turbulence through touch until a cloud is solid enough to walk across, and synchronize energy through the land, pollinating circuits that unfold the world.
The prologue: an amphibious village of camouflaging posthuman beings, drawn from South Florida and Colombian coastlines. Sync energy from machine mangroves into a teleporter.
The primordial explosion at the source of the world's energy and destruction. The whole level is the First-Boss, shifting material properties as you sense and modulate its turbulence.
A flooded swamp and sentient forest fire. Restore the ecosystem through puzzles that rebalance it; half the level is underwater.
The Colombian highlands and their water-filtering tundra. The most stealth-driven level: shift skins, glide, crawl, and herd camo-sensitive drones.
Absorb textures from the environment and embody them. Camouflage is how you hide, solve stealth puzzles, and channel data across the worlds.
Modulate turbulence until a cloud is solid enough to walk across. Shift the frequency of light to solve atmospheric puzzles.
Customize each ability to suit your gameplay style. Every encounter sits on a spectrum from violence to cooperation.
Oil paintings and ink drawings become height maps, materials, and textures. Every model is a custom asset; one level is built from María Thereza Negreiros's Amazonian canvases. Models sculpted in VR become sentient, animated actors in Unreal Engine 5.
Levels & Bosses is the studio of Leo Castañeda, an artist and game developer born in Cali and based in Miami. His work spans painting, video games, sculpture, immersive media, and software.
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