Camoflux: Levels & Bosses, Incendio Igapó
A playable chapter of Camoflux. The seating and surfaces shape how visitors enter, linger, and watch others at the controls.
Where Camoflux has been shown and played: installations, sculpture, commissions, and public playtests.
3D-printed and painted sculptural work drawn from the world of Camoflux.
F(R)ICTION, a biennial devoted to art and games, bringing together around forty playable games, from artists' games to radical game design. Curated by Lynn Hughes and Ida Toft.
Camoflux Recall Grotto in the Whitney's 25th-anniversary artport exhibition, online and in the galleries.
Shown in the fair's section for art of the digital era.
The third edition of Hans Ulrich Obrist's exhibition on gaming and art in the digital age.
A public demo of Camoflux to gather wishlists and player feedback.
Camoflux was exhibited as a playable installation, alongside a 360-degree in-game video work and a browser-based commission for the Whitney's artport platform.
A playable chapter of Camoflux. The seating and surfaces shape how visitors enter, linger, and watch others at the controls.
The same spatial material recorded as a moving camera rather than played.
In collaboration with María Thereza Negreiros. Programming: Jaime Soto Kure. Sound: Victor Gamboa. Furniture fabrication: Eric Cloutier.
As an organic drone, gather water and sunlight to cultivate cyberflora across a primordial landscape; holographic memories surface from the vegetation. Acquired into the Whitney's collection.
Whitney Museum of American Art, New York
Whitney Museum of American Art
Pérez Art Museum Miami
Florida Supercon, Miami Beach
Locust Projects, Miami
Tile Blush Gallery, Miami
HEK Basel
ArtSeen Gallery, Miami
Cooper Union, New York