Press kit

Camoflux

Camoflux is a hand-painted, ecological stealth-exploration game built in Unreal Engine 5. Camouflage into painted patterns, modulate turbulence and light, and move energy through the land to reshape a cyclical cataclysm.

Fact sheet

Title
Camoflux
Developer
Levels & Bosses (Leo Castañeda)
Publisher
Otro Inventario
Genre
Ecological stealth-exploration game
Status
In development
Release
Coming soon
Platform
PC (Steam)
Engine
Unreal Engine 5
Languages
English, Spanish

Description

Short

Camoflux is a hand-painted, ecological stealth-exploration game built in Unreal Engine 5. Camouflage into painted patterns, modulate turbulence and light, and move energy through the land to reshape a cyclical cataclysm.

Long

Camoflux is a hand-painted, ecological stealth-exploration game made across Miami and Cali, Colombia, by the independent studio Levels & Bosses. Its worlds are painted as oil paintings and ink drawings and turned into height maps, materials, and dynamic textures; organic models sculpted in VR become sentient, animated actors. One level is built from the Amazonian canvases of María Thereza Negreiros, a painter from Maués in the Brazilian Amazon.

It plays through reciprocity rather than combat. The First-Boss is the entire Level One environment: however gently or violently you approach it, it answers in kind, and rushing to attack is the fastest way to lose. Slow down and observe. Camouflage into hand-painted patterns, modulate turbulence through touch, shift light, and move energy through landscape puzzles.

Camoflux was exhibited as a playable installation at the 2026 Whitney Biennial and is available to wishlist on Steam.

Trailer

Recognition

Whitney Biennial 2026

Camoflux: Levels & Bosses, Incendio Igapó, playable installation

2026

Whitney Museum of American Art, permanent collection

Camoflux Recall Grotto, commissioned for artport

2025

Knight New Work Grant

Knight Foundation

2024

Knight / USA Artists Art + Tech Fellowship

Knight Foundation and United States Artists

2023

YoungArts Artist Technology Fellowship

National YoungArts Foundation

2023

Radical Gaming, HEK Basel

Haus der Elektronischen Künste, Basel

2021

Studio

Levels & Bosses

Levels & Bosses is the studio of Leo Castañeda (b. 1988, Cali, Colombia), a multimedia artist and video game designer exploring Latin American Surrealism in the digital age. His work takes the form of episodic games and immersive installations that meld atmospheric paintings, video, mixed reality, wearables, and sculpture.

In 2026 Camoflux: Levels & Bosses, Incendio Igapó was exhibited in the Whitney Biennial, and Camoflux Recall Grotto, commissioned for the Whitney's artport, entered the museum's permanent collection. Castañeda is a Knight Foundation Arts + Technology Fellow, YoungArts Artist Technology Fellow, Emergent Strategy Ideation Institute Praxis Project Fellow, Ellies Creator Award recipient, and Harpo Foundation grantee.

He has exhibited at the Whitney Museum of American Art, Pérez Art Museum Miami, the Bronx Museum of the Arts, Haus der elektronischen Künste Basel, Museu do Amanhã in Rio de Janeiro, Espacio ArtNexus Bogotá, Locust Projects Miami, and Museo de Arte Moderno La Tertulia in Colombia. He holds a BFA from Cooper Union and an MFA from Hunter College. Camoflux is published by Otro Inventario.

leonardocastaneda.com (opens in a new tab)

Contact

Press

leo@levelsandbosses.com

Interviews, review access, and coverage.