A hand-painted, ecological stealth-exploration game. Camouflage through neo-primordial landscapes and solve environmental puzzles to reshape a cyclical cataclysm.

Status
In development
Platform
PC (Steam)
Engine
Unreal Engine 5
Release
Coming soon

World

You are The Other.

Slow down and observe. Camouflage into hand-painted patterns and move by adapting to each terrain: swimming, gliding, and crawling. Modulate turbulence through touch until a cloud is solid enough to walk across, and synchronize energy through the land, pollinating circuits that unfold the world.

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01

Machine Mangrove Village

The prologue: an amphibious village of camouflaging posthuman beings, drawn from South Florida and Colombian coastlines. Sync energy from machine mangroves into a teleporter.

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02

Level One

The primordial explosion at the source of the world's energy and destruction. The whole level is the First-Boss, shifting material properties as you sense and modulate its turbulence.

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03

Incendio-Igapó

A flooded swamp and sentient forest fire. Restore the ecosystem through puzzles that rebalance it; half the level is underwater.

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04

Patterned Páramo

The Colombian highlands and their water-filtering tundra. The most stealth-driven level: shift skins, glide, crawl, and herd camo-sensitive drones.

Features

Swimming, Igapó

Camouflage

Become the landscape

Absorb textures from the environment and embody them. Camouflage is how you hide, solve stealth puzzles, and channel data across the worlds.

Turbulence and light

Touch and light change matter

Modulate turbulence until a cloud is solid enough to walk across. Shift the frequency of light to solve atmospheric puzzles.

Intensify every ability

Choose coexistence or conquest

Customize each ability to suit your gameplay style. Every encounter sits on a spectrum from violence to cooperation.

Incendio Igapó 360

Craft

Painted into the engine

Oil paintings and ink drawings become height maps, materials, and textures. Every model is a custom asset; one level is built from María Thereza Negreiros's Amazonian canvases. Models sculpted in VR become sentient, animated actors in Unreal Engine 5.

In play

Captured in the game
Camouflage ability, Machine Mangrove Village
Glide ability
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Incendio-Igapó: lily pad camo hangout, three-channel

From the sketchbook

Drawings behind the game
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The Other, sequence drawing
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First Boss (agitado), ink drawing
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Patterned biome, concept drawing

Studio

Levels & Bosses

Levels & Bosses is the studio of Leo Castañeda, an artist and game developer born in Cali and based in Miami. His work spans painting, video games, sculpture, immersive media, and software.

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