Devlog, , Process

Painting as terrain

How María Thereza Negreiros's Amazonian paintings and a set of 2012 drawings became the surfaces of the game.

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Amazonian Igapó: Butterfly Drone encounter. In collaboration with María Thereza Negreiros, 2025

Process

The visual and philosophical core of Camoflux is the Amazonian series by María Thereza Negreiros: the Igapós, Selvas, and Incendios paintings. Scans of these works are embedded in the game as textures.

Alongside them are patterned biomorphic drawings Leo Castañeda made after a trip to the Amazon in 2012. Forms are sculpted in Adobe Medium, ZBrush, and Blender, then assembled and lit in Unreal Engine 5.